![]() And this, in turn, meant that I could learn important mechanics at my own pace, including how to parry to the beat. Approaching the title in bite-size segments did make me genuinely excited to return to the game after a day or two away. Does the concept feel fulfilling though? Well, yes and no. Few other games on the market plug the gap for an accessible rhythm adventurer that doesn’t rely heavily on skill to feel fun. ![]() The gameplay concept for Hi-Fi Rush is very needed. Perhaps this would be a possible idea for post-release DLC or future sequels. There are never any any opportunities to play as any character other than Chai is offered, and I found myself longing to wield Peppermint’s guns or have the chance ignite the battlefield as an unnamed character that I’m not going to spoil here. It’s a message we can all agree with, (except perhaps for Kale Vandelay), but the unadventurous, (if polished), gameplay doesn’t quite deliver what Tango Softworks is aiming for. The soundtrack does fall flat sometimes, with the story’s strong anti-capitalist message perhaps better fitting to punk music or just presented with a grittier overall style. Getting hit (Ouch) reduces the number of points you earn for a while. ![]() Your play style can also give you bonuses for feats like attaining a high hit combo. I Hit Things With A Guitar Really Well Finish a stage with an S rank for every Chorus. Do this for all combos and the achievement will be rewarded. ![]() Go to the Training Room and pull up the menu and select Combo List. Kale Vandelay, the big boss man, seems to have a particularly interesting goal of using those robotic limbs and manufactured implants to control their user’s minds. Performing Special Attacks, Jam Combos (including Overkill Bonuses), Aerial Raves, and Magnet Links will all give you score multipliers. Successfully pull off every combo and attack in the Training Room. Traversing through Vandelay Technologies, each area tells an unfolding story of how it began by manufacturing robotic limbs and evolved into selling robots. All the while, the animated environment is bopping away to the beat, with lampposts, machinery, and trees all bouncing in time which simultaneously helps the player to ensure their button-mashing hits the beat too.Ĭhai himself contributes to the comic book stereotype, snapping his fingers and quipping about the music from time to time. The game drip feeds information to the player, with the road to each boss battle teaching new skills and combat styles – such as a useful parry that allows for an immediate super strong retaliation as well as minigames that work in a “Simon Says” format. Hi-Fi Rush gets off to a high-octane start, with a lot of activity both in the story and in the linear stages that follow. ![]()
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